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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1514
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Posted - 2012.06.16 09:29:00 -
[1] - Quote
Imagine what would happen if ammunition took up the space that you'd expect it to. Rather than a 0.05m long round for your 3500mm artillery, what if that round was actually 8m long. No longer would you be able to haul hundreds of thousands of them in a freighter. Each shell is 77m3 or so, limiting your freighter to carrying 10,000 rounds.
A fleet on the move would require a caravan of freighters following it around carrying replacement ammunition. The rate of advance of your battlefront would be restricted by logistics. An inordinate amount of time in a war would be consumed in simply moving stuff around. Having a mining fleet near the battlefront would become a serious consideration. Nullsec alliances might end up in the situation of wanting to recruit industrial corporations specifically for the purpose of keeping the supply chain up and running. Keep that conveyer belt running, carrying ammunition to the front line as fast as the fleet of dreadnoughts and battleships is chewing it up.
There might even be the possibility for specialist freighters or carriers, designed specifically to store large volumes of ammunition in close proximity to the actual combat. Someone needs more ammo? Tender warps to them, loads up their ammo bay, then scuttles off to the safe spot.
Sounds nice to me.
Even better, there would be no need to provide game-mechanic bonuses to industry in null sec, since the bonus of having industry in null sec close to the point of consumption is all the benefit you need.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1517
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Posted - 2012.06.17 01:48:00 -
[2] - Quote
RubyPorto wrote:Horribly inconvenient, and a MASSIVE buff to Amarr ships and Carriers, but it would be a spectacular sight.
Only a buff if T1 crystals remain indestructible and small :)
There should be no indestructible goods in the game: laser crystals, clothes, anything. Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1521
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Posted - 2012.06.18 06:20:00 -
[3] - Quote
The energy has to come from somewhere. Even if you were 100% efficient at converting mass to energy and back again, to repair the hull of a Titan by turning energy into mass you would need that much mass to turn into energy in the first place.
So clearly the reason ships have such small cargo bays is that the rest of the ship is idle mass used to replace the chunks that are blown off. This also explains why shield tanking ships are so light ;) Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |
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